When a player cannot make a legal move but is not in check, a stalemate exists. If three players remain, the match ends in a three-way draw. No player wins and none loses. (See below.) If a stalemate occurs after one opponent has been checkmated, the two remaining players share the draw.

drawing of stalemate
Red stalemates the match by moving a knight within White's tridrant. It is White's move. White is not in check, but cannot legally move any of three remaining pieces. Moving the white bishop would expose the white king to check by the red rook. The white pawn is blocked in all three of its forward directions by Black's knight, queen and pawn. The four hexes within the white king's reach are under threat by Red's knight, bishop and rook, and by the black queen. The match ends in stalemate and is scored as a 3-way draw.

Stalemate Pending

When a player tentatively stalemates the opponent to their right, the opponent to their left gets the next turn and might be able to interfere. This condition is called stalemate pending, or draw pending. (See below.)

drawing of stalemate pending
The red rook swoops into Black's tridrant and tentatively stalemates the match. (Black is not in check, but unless White intervenes, Black will be unable to make a legal move.)
White might choose to break the stalemate by moving the white rook out of Black's way. Or, having slightly less material than Red, White might choose to confirm the stalemate by moving a piece that does not interfere with it, resulting a 3-way draw.